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Oculus Rift
Developed by Oculus VR

Introduction

In video games, whenever the term virtual reality is mentioned, most minds will drift towards the 1995 debacle known as the Nintendo Virtual Boy.  The virtual boy was basically a pair of goggles on a small stand.  There was no way to strap it to your head, the screen was a low quality red picture, it was uncomfortable, made people sick, and had no games.  In other words, it was a disaster.  Prepare for a new generation!  The Oculus Rift aims to bring virtual reality to the next level.  With today's technology, a new bread of virtual reality devices are being developed with high definition picture, motion control input, and extensive developer support to bring a definitive product to quench the thirst of gamers.

What is the Oculus Rift?

The Oculus Rift is a virtual reality headset that allows players to enter video games like never before.  Invented by Palmer Luckey, these goggles will work with PC and mobile games to display independent pictures to each eye, creating a 3D environment around your entire vision.  The headset comes equipped with sensors that monitor head movement and relay that information back into the world.

Current Status:   Prototype

Current Specifications

Display
Resolution 960 x 1080 per eye
Refresh Rate 75 Hz, 72 Hz, 60 Hz
Persistence 2 ms, 3 ms, full
Viewing Optics
Viewing Optics 100° Field of View (nominal)
Interfaces
Cable 10' (detachable)
HDMI HDMI 1.4b
USB Device USB 2.0
USB Host USB 2.0 (requires DC Power Adapter)
Positional Tracker USB USB 2.0
Internal Tracking
Sensors Gyroscope, Accelerometer, Magnetometer
Update Rate 1000 Hz
Positional Tracking
Sensors Near Infrared CMOS Sensor
Update Rate 60 Hz
Weight
Weight 0.97 lbs (without cable)
Included Accessories
Included Accessories HDMI to DVI Adapter DC Power Adapter International Power Plugs Nearsighted lens cups Lens cleaning cloth

Integrated Technologies

Picture

Picture
Samsung OLED mobile phone display


As of the Oculus Rift Developer Kit 2, customer tear-downs have revealed that the higher resolution screen is actually the same screen used in the Samsung Galaxy Note 3.  Even more proof of this, the touch module is still attached to the screen, but it is almost  impossible to actually touch it.  To achieve the higher 75 Hz refresh rate than the phone, the screen has been overclocked.


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Motion sensing technology

The heart behind the immersion of the Oculus Rift is the usage of gyroscopic motion sensors to allow the use to move their head in real life and watch the same happen in the game.  Motion sensing in gaming is not a new concept, all modern consoles have motion detecting peripherals.  The Wii and Wii U utilize motion detection in every game, all Playstation 3 and 4 controllers come standard with 6-axis motion sensing technology, and Xbox has the Kinect that tracks the user's movement with no controller at all.


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Head tracking via camera

Just like a webcam has face detection to keep you in focus at all times, the Oculus Rift utilizes a camera to better the experience.  The headset has a large array of infrared lights mounted behind that plastic that are detectable by this camera.  This allows spacial tracking of the head at all times and permits motions such as peeking around corners much more accurately than with motion sensors alone.

David Wolff | SS 350 | Social Issues and Technology | Herzing University | February 17, 2015
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